Battlekin
Pokemon-like mobile game in 3D space for Horizon Worlds where I was mostly responsible for implementing tutorial systems and UI.
Pokemon-like mobile game in 3D space for Horizon Worlds where I was mostly responsible for implementing tutorial systems and UI.
VR Action Puzzle game, where I was mostly responsible for Audio Implementation and Player VR locomotion.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A prototype simulating realistic train physics and a puzzle loop involving moving cargo carts between trains.
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.
A fun little big planet like game where my responsibilites were quite varied but gained a lot of engine development experiance.
This mod intends to merge the Gameplay of GTA5 with mechanics and systems from other popular racing games like Burnout Paradise. This mod interacts with a SQ...
This was my attempt at a bullet hell game jam where you need to destroy the power generators while there are enemy tanks trying to destroy you.
A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.