Battlekin

Pokemon-like mobile game in 3D space for Horizon Worlds where I was mostly responsible for implementing tutorial systems and UI.

Kingdom Hearts-Style Combat Prototype

A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.

Train Prototype

A prototype simulating realistic train physics and a puzzle loop where you need to either take the carrages from the arriving trains or give them certain seq...

Clown Climber Prototype

A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.

Game Launcher

A simple game launcher where clicking designated pages in a book launches different games.

Outta Space

An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...

Combat prototype

A Unity prototype with combat mechanics inspired by The Last of Us, focusing on melee combat, targeting, AI encounters. The client provided 3D animations an...

Batman: Arkham Shadow

Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.

Astronimo

A fun little big planet like game where my responsibilites were quite varied but gained a lot of engine development experiance.

BurnoutFX Mod for GTA5(FiveM)

This mod intends to merge the Gameplay of GTA5 with mechanics and systems from other popular racing games like Burnout Paradise. This mod interacts with a SQ...

Alien Escape

This was my attempt at a bullet hell game jam where you need to destroy the power generators while there are enemy tanks trying to destroy you.

AdminiFight Prototype

A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.