A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.

Key Contributions

  • Implemented enemy AI using the provided behaviour tree framework.
  • Created abilities:
    • Throwing pies
    • Placing banana peels that affect enemies
    • Exploding whoopie cushion as an area-based distraction
  • Integrated abilities into the client’s existing climbing and animation systems.

Additional Notes

The client initially wanted two climbing frameworks merged. After testing, I found they were incompatible, so I advised using one—saving development time and improving stability.