Clown Climber Prototype
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
Key Contributions
- Implemented enemy AI using the provided behaviour tree framework.
- Created abilities:
- Throwing pies
- Placing banana peels that affect enemies
- Exploding whoopie cushion as an area-based distraction
- Integrated abilities into the client’s existing climbing and animation systems.
Additional Notes
The client initially wanted two climbing frameworks merged. After testing, I found they were incompatible, so I advised using one—saving development time and improving stability.