A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.

Key Contributions

  • Implemented player character combat behaviour, integrating two the clients AI Combat framework, and the rpg combat framework.
  • Built enemy AI using Emerald AI, tuned for crowd-handling to prevent overwhelming the player.
  • Integrated both frameworks’ health and damage systems, ensuring compatibility and consistent behaviour.

Additional Notes

This project required careful framework integration and conflict resolution to ensure stable combat across multiple systems.