A prototype simulating realistic train physics and a puzzle loop involving moving cargo carts between trains.

Key Contributions

  • Implemented train physics, including movement, coupling, and track following.
  • Designed and implemented the complete puzzle gameplay loop.
  • Built puzzle UI for selecting, moving, and placing train carts.
  • Created a track and train system using Unity’s spline tools.

Additional Notes

The project used simple shapes and placeholders to focus on gameplay and physics accuracy rather than visuals.