Men in Black: Most Wanted
VR Action Puzzle game, where I was mostly responsible for Audio Implementation and Player VR locomotion.
VR Action Puzzle game, where I was mostly responsible for Audio Implementation and Player VR locomotion.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A prototype simulating realistic train physics and a puzzle loop involving moving cargo carts between trains.
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.
This mod intends to merge the Gameplay of GTA5 with mechanics and systems from other popular racing games like Burnout Paradise. This mod interacts with a SQ...
VR Action Puzzle game, where I was mostly responsible for Audio Implementation and Player VR locomotion.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A prototype simulating realistic train physics and a puzzle loop involving moving cargo carts between trains.
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.
An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...
A fun little big planet like game where my responsibilites were quite varied but gained a lot of engine development experiance.
This was my attempt at a bullet hell game jam where you need to destroy the power generators while there are enemy tanks trying to destroy you.
A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A prototype simulating realistic train physics and a puzzle loop involving moving cargo carts between trains.
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...
This was my attempt at a bullet hell game jam where you need to destroy the power generators while there are enemy tanks trying to destroy you.
A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.
An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...
This was my attempt at a bullet hell game jam where you need to destroy the power generators while there are enemy tanks trying to destroy you.
A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
A 3D Action Combat game where you have to defeat all the enemies or collect all the pumpkins in the level.
A Unity prototype inspired by Kingdom Hearts, featuring action-combat, crowd-handling, and multiple AI behaviours using two client-provided frameworks.
A quirky stealth-climbing prototype involving climbing systems, enemy AI, and comedic abilities like pies, banana peels, and whoopie cushions.
A Unity prototype inspired by The Last of Us, focusing on melee combat, targeting, AI encounters, and traversal systems. The client provided 3D animations a...
VR Action Puzzle game, where I was mostly responsible for Audio Implementation and Player VR locomotion.
Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.
This mod intends to merge the Gameplay of GTA5 with mechanics and systems from other popular racing games like Burnout Paradise. This mod interacts with a SQ...
This mod intends to merge the Gameplay of GTA5 with mechanics and systems from other popular racing games like Burnout Paradise. This mod interacts with a SQ...
A fun little big planet like game where my responsibilites were quite varied but gained a lot of engine development experiance.
Action VR game where I most of my responsibilities were the cinematics and VR interactions in cinematics.
An game where you need to escape a expanding black hole. Dodge asteroids as you try to reach the end goal before the dark hole engulfs you. I was responsible...
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
A simple Unity tool prototype where clicking designated pages in a book launches different executable games.
Pokemon-like mobile game in 3D space for Horizon Worlds where I was mostly responsible for implementing tutorial systems and UI.
Pokemon-like mobile game in 3D space for Horizon Worlds where I was mostly responsible for implementing tutorial systems and UI.